![]() To see how this looks in something like Blender, view it from the positive y axis, set the rotation mode to ZYX Euler, and use the following formula to determine the rotation in degrees for each axis: This is always clockwise when viewed from the positive side of the respective axis. They are integers representing the number of radians*1000 turned around each respective axis. The three fields Rotation X, Rotation Y and Rotation Z each influence rotation of the item in the inventory. ![]()
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